Epic’s store-crashing GTA V freebie brought more than 7 million new users to its online marketplace

In Could 2020, Epic Video games supplied Grand Theft Auto V at no cost on the Epic Video games Retailer, a deal that proved to be so standard it took down the shop for more than eight hours. And thanks to paperwork found as a part of the Epic v. Apple trial, we now have an thought of simply how standard the deal was: in accordance to an inner Epic slide, it brought more than 7 million new users to Epic’s online marketplace.

You possibly can see the slide under, which additionally exhibits what number of new users different freebies brought to the Epic Video games Retailer. Whereas different video games like Subnautica and Civilization 6 drove an excellent variety of signups (slightly below 1 million and a pair of.5 million, respectively), nothing comes shut to the 7 million individuals who joined for GTA V.

However though GTA V brought a tidal wave of new users, the Epic Video games Retailer nonetheless has a great distance to go to meet up with its main competitor, Steam. Epic revealed on Wednesday that the Epic Video games Retailer has 58 million month-to-month energetic users, however that’s rather less than half of the more than 120 million month-to-month energetic gamers that Valve (*7*).

As Protocol noted, Epic reported 56 million month-to-month energetic users in December 2020, which signifies that the platform has solely jumped 2 million users since then. That’s a slower price of progress than the shop has seen previously — by comparability, month-to-month energetic users jumped from 32 million in December 2019 to 56 million in December 2020, or a mean of two million month-to-month energetic users more monthly.

Regardless of the slower progress, Epic nonetheless appears very dedicated to its platform. Alongside the information of the platform’s 58 million month-to-month energetic users, Epic introduced a closed beta for self-publishing on the Epic Video games Retailer. When self-publishing is accessible to all, it’d open the floodgates for more builders to host their video games on Epic’s retailer, which may usher in new users.

And other documents from the Epic v. Apple trial describe an Epic initiative known as “Challenge Moonshot” with a aim of getting the Epic Video games Retailer to $1 billion in gross income by investing in “main launches, free video games, and key sale(s).” It appears probably we’ll proceed to see massive pushes from Epic just like the GTA V freebie and Borderlands 3’s initial Epic Games Store PC exclusivity at launch (which Epic paid $146 million to safe, the paperwork reveal) to entice players to its platform.

Back to top button